Sound and Soundscape Design
If you've ever visited a virtual world such as OpenSim, Kitely or Second Life you will have been blown away by the visual aspect of people as small virtual beings living, interacting and creating in a world that exists only on a computer somewhere on the other side of the world but existing as 'real' on your own computer screen.
The sound of your virtual world will be primarily that of a gentle wind susurrating across digital fields and streams which is fixed inside the world. But every now and then a bird call, wind chime, cricket or background sound will chirp or fade up and if you visit a sculpture or installation 'in world' there will be hand built sounds as a large part of your visit.
These hand built sounds are one of the things I create for people.
I have worked for Orange and the University of Kentucky as well as being a collaborator in a large number of sculptural builds with Fallopian Fighters and designing and building a number of my own sculptures on my own 'land' and for virtual world version of Burning Man called Burning Life.
I have been collaborating with Strawberry Holiday, a fellow Second Life friend and creator, as the soundscape designer for H. Pearberry on an Android word alchemy app called Tonic5 for which I have designed both UI sounds and ambient Level Backing Tracks and it's out now in the Google Play Store
It's an exciting development for me, with many of the same restrictions found when making sounds for virtual worlds: file size restrictions, compression restrictions and duration restrictions etc as well as the challenge of designing sounds for a restricted space and speakers.
Here is an audio taster of my Level1 backing track for Tonic 5 which was designed to have an inquisitive, playful, Steam Punk feel and not be too distracting on a word game where some level of concentration is required.
My main sound creation tools are software based: Numerology, AudioFinder, MetaSynth, AudioMulch and Sunvox with a hint of Audacity for stretching and export to ogg format - these tools are augmented by live recording plus the occasional loops and clips sourced from the amazing community at FreeSound.
'Kentucky Derby' created for the University of Kentucky in Second Life for their virtual Kentucky Derby opening.
I have been an occasional and sometime denizen of the digital world, Second Life, for a little while now.
During my visits I have been lucky enough to meet some quite extraordinary people from all over the world and made real connections between like minded thinkers and other artists.
My first experience as a builder in Second Life came very early on as I started to teach myself what was what for Burning Life, the digital shadow of Burning Man in the Black Rock Desert of Nevada.
I made a 300mt by 100mt by about 30mt interactive audio visual installation called 'In The Blood' which turned out really well. lots of visitors and lots of compliments.
Bear in mind that I had only just learned to fly, my dress sense was rubbish and I was teaching myself how to make In World movies, machinima.
My second build, as the Sound Designer part of the six person artistic collaborative team 'Fallopian Fighters', was 'Throes of Rapture' an interactive immersive installation for the Creators-in-Residence commission at AngelGate.
The build was a huge success with many hundreds of visitors and also many hundreds of repeat visits by avatars enjoying what turned out to be one of the most restful places in Second Life I have experienced so far.
Physically, if you can use that term for a completely digital experience, Throes took the shape of a massive tube walkway, extending up into the sky, through which avatars travelled, experiencing sounds and shapes as they passed through it.
The final scene was an huge space with gently swaying, moving, trees, grass and butterflies with sounds embedded in them which triggered as an avatar passed by or through.
Fallopian Fighters is:
Strawberry Holiday prim design
WendyofNeverland Fussbudget project manager
Moongold Munro sound design
Carbon Chaffe scripting
Dozzydolly Biziou textures
Since then I have continued to work on sound design projects 'in world', the most recent was for the University of Kentucky, a soundtrack loop for their Second Life Kentucky Derby. Have a listen ... >>>